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I ‘m a UI Designer for a german Ubisoft studio and work as a Digital Sculptor & Character Designer in my free time.

What I do:
Concept Art | Character Design | Creature Design | High-Poly Sculpting | 2D Visualization & Compositions of 3D Renders

What I don’t do:
Game  Engine Ready/Animation Ready Assets | Props | Environments | Retopo & Low-Poly Optimization

Contact me under:
jz@z-ground.com

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Visit my Artstation portfolio